/* * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package com.sun.prism; /** * TODO: 3D - Need documentation * This class represents a phong material for retained mode rendering */ public interface PhongMaterial extends Material { public enum MapType {DIFFUSE, SPECULAR, BUMP, SELF_ILLUM}; public static final int DIFFUSE = MapType.DIFFUSE.ordinal(); public static final int SPECULAR = MapType.SPECULAR.ordinal(); public static final int BUMP = MapType.BUMP.ordinal(); public static final int SELF_ILLUM = MapType.SELF_ILLUM.ordinal(); public static final int MAX_MAP_TYPE = MapType.values().length; public void setDiffuseColor(float r, float g, float b, float a); public void setSpecularColor(boolean set, float r, float g, float b, float a); public void setTextureMap(TextureMap map); public void lockTextureMaps(); public void unlockTextureMaps(); }