/* * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package com.sun.javafx.scene; /** * Flags used for processing the CSS pass in the scenegraph */ public enum CssFlags { // NOTE: Order is significant as I use a quick ordinal() check for // determining whether to continue processing, so these are ranked // according to precedence /** * Indicates that the node is clean from here on down and does not * require any work on the next CSS pass */ CLEAN, /** * DIRTY_BRANCH means that this node is CLEAN but one of its children, * or grandchildren, etc is UPDATE or REAPPLY so we need to step into this branch. */ DIRTY_BRANCH, /** * Indicates that we must update properties for this node and all child * nodes. This is typically in response to a pseudoclass state change and * is much faster than a REAPPLY. */ UPDATE, /** * Indicates that we must reapply all the styles from this point downwards * in the tree, including figuring out which styles apply to each Node. This * is the most expensive CSS operation that can occur, and usually only * happens when the CSS tree has changed. */ REAPPLY }