/* * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package com.sun.javafx.geom; import com.sun.javafx.geom.transform.BaseTransform; /** * The RoundRectangle2D class defines a rectangle with * rounded corners defined by a location {@code (x,y)}, a * dimension {@code (w x h)}, and the width and height of an arc * with which to round the corners. * * @version 1.29, 05/05/07 */ public class RoundRectangle2D extends RectangularShape { /** * The X coordinate of this RoundRectangle2D. */ public float x; /** * The Y coordinate of this RoundRectangle2D. */ public float y; /** * The width of this RoundRectangle2D. */ public float width; /** * The height of this RoundRectangle2D. */ public float height; /** * The width of the arc that rounds off the corners. */ public float arcWidth; /** * The height of the arc that rounds off the corners. */ public float arcHeight; /** * Constructs a new RoundRectangle2D, initialized to * location (0.0, 0.0), size (0.0, 0.0), and corner arcs * of radius 0.0. */ public RoundRectangle2D() { } /** * Constructs and initializes a RoundRectangle2D * from the specified float coordinates. * * @param x the X coordinate of the newly * constructed RoundRectangle2D * @param y the Y coordinate of the newly * constructed RoundRectangle2D * @param w the width to which to set the newly * constructed RoundRectangle2D * @param h the height to which to set the newly * constructed RoundRectangle2D * @param arcw the width of the arc to use to round off the * corners of the newly constructed * RoundRectangle2D * @param arch the height of the arc to use to round off the * corners of the newly constructed * RoundRectangle2D */ public RoundRectangle2D(float x, float y, float w, float h, float arcw, float arch) { setRoundRect(x, y, w, h, arcw, arch); } /** * {@inheritDoc} */ @Override public float getX() { return x; } /** * {@inheritDoc} */ @Override public float getY() { return y; } /** * {@inheritDoc} */ @Override public float getWidth() { return width; } /** * {@inheritDoc} */ @Override public float getHeight() { return height; } /** * {@inheritDoc} */ @Override public boolean isEmpty() { return (width <= 0.0f) || (height <= 0.0f); } /** * Sets the location, size, and corner radii of this * RoundRectangle2D to the specified * float values. * * @param x the X coordinate to which to set the * location of this RoundRectangle2D * @param y the Y coordinate to which to set the * location of this RoundRectangle2D * @param w the width to which to set this * RoundRectangle2D * @param h the height to which to set this * RoundRectangle2D * @param arcw the width to which to set the arc of this * RoundRectangle2D * @param arch the height to which to set the arc of this * RoundRectangle2D */ public void setRoundRect(float x, float y, float w, float h, float arcw, float arch) { this.x = x; this.y = y; this.width = w; this.height = h; this.arcWidth = arcw; this.arcHeight = arch; } /** * {@inheritDoc} */ @Override public RectBounds getBounds() { return new RectBounds(x, y, x + width, y + height); } /** * Sets this RoundRectangle2D to be the same as the * specified RoundRectangle2D. * @param rr the specified RoundRectangle2D */ public void setRoundRect(RoundRectangle2D rr) { setRoundRect(rr.x, rr.y, rr.width, rr.height, rr.arcWidth, rr.arcHeight); } /** * {@inheritDoc} */ @Override public void setFrame(float x, float y, float w, float h) { setRoundRect(x, y, w, h, this.arcWidth, this.arcHeight); } /** * {@inheritDoc} */ @Override public boolean contains(float x, float y) { if (isEmpty()) { return false; } float rrx0 = this.x; float rry0 = this.y; float rrx1 = rrx0 + this.width; float rry1 = rry0 + this.height; // Check for trivial rejection - point is outside bounding rectangle if (x < rrx0 || y < rry0 || x >= rrx1 || y >= rry1) { return false; } float aw = Math.min(this.width, Math.abs(this.arcWidth)) / 2f; float ah = Math.min(this.height, Math.abs(this.arcHeight)) / 2f; // Check which corner point is in and do circular containment // test - otherwise simple acceptance if (x >= (rrx0 += aw) && x < (rrx0 = rrx1 - aw)) { return true; } if (y >= (rry0 += ah) && y < (rry0 = rry1 - ah)) { return true; } x = (x - rrx0) / aw; y = (y - rry0) / ah; return (x * x + y * y <= 1.0); } private int classify(float coord, float left, float right, float arcsize) { if (coord < left) { return 0; } else if (coord < left + arcsize) { return 1; } else if (coord < right - arcsize) { return 2; } else if (coord < right) { return 3; } else { return 4; } } /** * {@inheritDoc} */ @Override public boolean intersects(float x, float y, float w, float h) { if (isEmpty() || w <= 0 || h <= 0) { return false; } float rrx0 = this.x; float rry0 = this.y; float rrx1 = rrx0 + this.width; float rry1 = rry0 + this.height; // Check for trivial rejection - bounding rectangles do not intersect if (x + w <= rrx0 || x >= rrx1 || y + h <= rry0 || y >= rry1) { return false; } float aw = Math.min(this.width, Math.abs(this.arcWidth)) / 2f; float ah = Math.min(this.height, Math.abs(this.arcHeight)) / 2f; int x0class = classify(x, rrx0, rrx1, aw); int x1class = classify(x + w, rrx0, rrx1, aw); int y0class = classify(y, rry0, rry1, ah); int y1class = classify(y + h, rry0, rry1, ah); // Trivially accept if any point is inside inner rectangle if (x0class == 2 || x1class == 2 || y0class == 2 || y1class == 2) { return true; } // Trivially accept if either edge spans inner rectangle if ((x0class < 2 && x1class > 2) || (y0class < 2 && y1class > 2)) { return true; } // Since neither edge spans the center, then one of the corners // must be in one of the rounded edges. We detect this case if // a [xy]0class is 3 or a [xy]1class is 1. One of those two cases // must be true for each direction. // We now find a "nearest point" to test for being inside a rounded // corner. x = (x1class == 1) ? (x = x + w - (rrx0 + aw)) : (x = x - (rrx1 - aw)); y = (y1class == 1) ? (y = y + h - (rry0 + ah)) : (y = y - (rry1 - ah)); x = x / aw; y = y / ah; return (x * x + y * y <= 1f); } /** * {@inheritDoc} */ @Override public boolean contains(float x, float y, float w, float h) { if (isEmpty() || w <= 0 || h <= 0) { return false; } return (contains(x, y) && contains(x + w, y) && contains(x, y + h) && contains(x + w, y + h)); } /** * Returns an iteration object that defines the boundary of this * RoundRectangle2D. * The iterator for this class is multi-threaded safe, which means * that this RoundRectangle2D class guarantees that * modifications to the geometry of this RoundRectangle2D * object do not affect any iterations of that geometry that * are already in process. * @param tx an optional BaseTransform to be applied to * the coordinates as they are returned in the iteration, or * null if untransformed coordinates are desired * @return the PathIterator object that returns the * geometry of the outline of this * RoundRectangle2D, one segment at a time. */ @Override public PathIterator getPathIterator(BaseTransform tx) { return new RoundRectIterator(this, tx); } @Override public RoundRectangle2D copy() { return new RoundRectangle2D(x, y, width, height, arcWidth, arcHeight); } /** * Returns the hashcode for this RoundRectangle2D. * @return the hashcode for this RoundRectangle2D. */ @Override public int hashCode() { int bits = java.lang.Float.floatToIntBits(x); bits += java.lang.Float.floatToIntBits(y) * 37; bits += java.lang.Float.floatToIntBits(width) * 43; bits += java.lang.Float.floatToIntBits(height) * 47; bits += java.lang.Float.floatToIntBits(arcWidth) * 53; bits += java.lang.Float.floatToIntBits(arcHeight) * 59; return bits; } /** * Determines whether or not the specified Object is * equal to this RoundRectangle2D. The specified * Object is equal to this RoundRectangle2D * if it is an instance of RoundRectangle2D and if its * location, size, and corner arc dimensions are the same as this * RoundRectangle2D. * @param obj an Object to be compared with this * RoundRectangle2D. * @return true if obj is an instance * of RoundRectangle2D and has the same values; * false otherwise. */ @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof RoundRectangle2D) { RoundRectangle2D rr2d = (RoundRectangle2D) obj; return ((x == rr2d.x) && (y == rr2d.y) && (width == rr2d.width) && (height == rr2d.height) && (arcWidth == rr2d.arcWidth) && (arcHeight == rr2d.arcHeight)); } return false; } }