Edit C:\Program Files\Java\jdk1.8.0_121\javafx\scene\layout\Priority.java
/* * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package javafx.scene.layout; /** * Enumeration used to determine the grow (or shrink) priority of a given node's * layout area when its region has more (or less) space available and * multiple nodes are competing for that space. * * @since JavaFX 2.0 */ public enum Priority { /** * Layout area will always try to grow (or shrink), sharing the increase * (or decrease) in space with other layout areas that have a grow * (or shrink) of ALWAYS. */ ALWAYS, /** * If there are no other layout areas with grow (or shrink) set to ALWAYS * or those layout areas didn't absorb all of the increased (or decreased) space, * then will share the increase (or decrease) in space with other * layout area's of SOMETIMES. */ SOMETIMES, /** * Layout area will never grow (or shrink) when there is an increase (or * decrease) in space available in the region. */ NEVER; /** * Convenience method for returning the higher of two priorities. * @param a first priority * @param b second priority * @return the highest of the two priorities */ public static Priority max(Priority a, Priority b) { if (a == ALWAYS || b == ALWAYS) { return ALWAYS; } else if (a == SOMETIMES || b == SOMETIMES) { return SOMETIMES; } else { return NEVER; } } /** * Convenience method for returning the lower of two priorities. * @param a first priority * @param b second priority * @return the lower of the two priorities */ public static Priority min(Priority a, Priority b) { if (a == NEVER || b == NEVER) { return NEVER; } else if (a == SOMETIMES || b == SOMETIMES) { return SOMETIMES; } else { return ALWAYS; } } }
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