Edit C:\Program Files\Java\jdk1.8.0_121\javafx\scene\CacheHint.java
/* * Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package javafx.scene; /** * Cache hints for use with {@code Node.cacheHint} * * @see Node#cacheHintProperty * @since JavaFX 2.0 */ public enum CacheHint { /** * No additional hint. The system will determine the best use of the bitmap * cache. */ DEFAULT, /** * A hint to tell the bitmap caching mechanism that this node is animating, * and should be painted from the bitmap cache whenever possible in order to * maintain smooth animation. The trade-off is that this may result in * decreased visual quality. */ SPEED, /** * A hint to tell the bitmap caching mechanism that this node should appear * on screen at the highest visual quality. The cached bitmap will only be * used when it will not degrade the node's appearance on screen. * <p> * The trade-off is that animations may cause subtle variations in the way * that a node would be rendered, and so a node with a cacheHint of QUALITY * may be required to re-render a node even when such subtle variations would * not be visible in the midst of an animation. As such, a node with a * cacheHint of QUALITY will often benefit from having its cacheHint * replaced with a more permissive value (such as {@code SPEED}) during the * period of the animation. */ QUALITY, /** * A hint to tell the bitmap caching mechanism that if the node is scaled up * or down, it is acceptable to paint it by scaling the cached bitmap (rather * than re-rendering the node). */ SCALE, /** * A hint to tell the bitmap caching mechanism that if the node is rotated, * it is acceptable to paint it by rotating the cached bitmap (rather * than re-rendering the node). */ ROTATE, /** * A hint to tell the bitmap caching mechanism that if the node is scaled * and/or rotated, it is acceptable to paint it by scaling and/or rotating * the cached bitmap (rather than re-rendering the node). */ SCALE_AND_ROTATE, }
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