Edit C:\Program Files\Java\jdk1.8.0_121\javafx\animation\AnimationTimer.java
/* * Copyright (c) 2011, 2014, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package javafx.animation; import com.sun.javafx.tk.Toolkit; import com.sun.scenario.animation.AbstractMasterTimer; import com.sun.scenario.animation.shared.TimerReceiver; import java.security.AccessControlContext; import java.security.AccessController; import java.security.PrivilegedAction; /** * The class {@code AnimationTimer} allows to create a timer, that is called in * each frame while it is active. * * An extending class has to override the method {@link #handle(long)} which * will be called in every frame. * * The methods {@link AnimationTimer#start()} and {@link #stop()} allow to start * and stop the timer. * * * @since JavaFX 2.0 */ public abstract class AnimationTimer { private class AnimationTimerReceiver implements TimerReceiver { @Override public void handle(final long now) { if (accessCtrlCtx == null) { throw new IllegalStateException("Error: AccessControlContext not captured"); } AccessController.doPrivileged((PrivilegedAction<Void>) () -> { AnimationTimer.this.handle(now); return null; }, accessCtrlCtx); } } private final AbstractMasterTimer timer; private final AnimationTimerReceiver timerReceiver = new AnimationTimerReceiver(); private boolean active; // Access control context, captured in start() private AccessControlContext accessCtrlCtx = null; /** * Creates a new timer. */ public AnimationTimer() { timer = Toolkit.getToolkit().getMasterTimer(); } // For testing only AnimationTimer(AbstractMasterTimer timer) { this.timer = timer; } /** * This method needs to be overridden by extending classes. It is going to * be called in every frame while the {@code AnimationTimer} is active. * * @param now * The timestamp of the current frame given in nanoseconds. This * value will be the same for all {@code AnimationTimers} called * during one frame. */ public abstract void handle(long now); /** * Starts the {@code AnimationTimers}. Once it is started, the * {@link #handle(long)} method of this {@code AnimationTimers} will be * called in every frame. * * The {@code AnimationTimers} can be stopped by calling {@link #stop()}. */ public void start() { if (!active) { // Capture the Access Control Context to be used during the animation pulse accessCtrlCtx = AccessController.getContext(); timer.addAnimationTimer(timerReceiver); active = true; } } /** * Stops the {@code AnimationTimers}. It can be activated again by calling * {@link #start()}. */ public void stop() { if (active) { timer.removeAnimationTimer(timerReceiver); active = false; } } }
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