Edit C:\Program Files\Java\jdk1.8.0_121\com\sun\scenario\effect\GeneralShadow.java
/* * Copyright (c) 2009, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package com.sun.scenario.effect; /** * A blurred shadow effect using either a Gaussian convolution or a Box filter * kernel, with a configurable radius and shadow color. Only the alpha channel * of the input is used to create the shadow effect. The alpha value of each * pixel from the result of the blur operation is modulated with the * specified shadow color to produce the resulting image. */ public class GeneralShadow extends DelegateEffect { private AbstractShadow shadow; /** * Constructs a new {@code GeneralShadow} effect, with the default * blur radius (10.0), using the default input for source data. * This is a shorthand equivalent to: * <pre> * new GeneralShadow(DefaultInput) * </pre> */ public GeneralShadow() { this(DefaultInput); } /** * Constructs a new {@code GeneralShadow} effect, with the default * blur radius (10.0). * <p> * This constructor is intended for advanced developers only. Most * developers will only ever need to use the default constructor. * * @param input the input {@code Effect} used to create the shadow */ public GeneralShadow(Effect input) { super(input); this.shadow = new GaussianShadow(10f, Color4f.BLACK, input); } public AbstractShadow.ShadowMode getShadowMode() { return shadow.getMode(); } public void setShadowMode(AbstractShadow.ShadowMode mode) { AbstractShadow.ShadowMode old = shadow.getMode(); this.shadow = shadow.implFor(mode); } protected Effect getDelegate() { return shadow; } /** * Returns the shadow source input for this {@code Effect}. * * @return the shadow source input for this {@code Effect} */ public final Effect getInput() { return shadow.getInput(); } /** * Sets the shadow source input for this {@code Effect}. * * @param input the shadow source input for this {@code Effect} * @throws IllegalArgumentException if {@code input} is null */ public void setInput(Effect input) { shadow.setInput(input); } /** * Returns the radius of the Gaussian kernel. * * @return the radius of the Gaussian kernel */ public float getRadius() { return shadow.getGaussianRadius(); } /** * Sets the radius of the shadow blur kernel. * <pre> * Min: 0.0 * Max: 127.0 * Default: 10.0 * Identity: 0.0 * </pre> * * @param radius the radius of the shadow blur kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public void setRadius(float radius) { float old = shadow.getGaussianRadius(); shadow.setGaussianRadius(radius); } public float getGaussianRadius() { return shadow.getGaussianRadius(); } public float getGaussianWidth() { return shadow.getGaussianWidth(); } public float getGaussianHeight() { return shadow.getGaussianHeight(); } public void setGaussianRadius(float r) { setRadius(r); } public void setGaussianWidth(float w) { float old = shadow.getGaussianWidth(); shadow.setGaussianWidth(w); } public void setGaussianHeight(float h) { float old = shadow.getGaussianHeight(); shadow.setGaussianHeight(h); } /** * Gets the spread of the shadow effect. * * @return the spread of the shadow effect */ public float getSpread() { return shadow.getSpread(); } /** * Sets the spread of the shadow effect. * The spread is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the Gaussian kernel. * A spread of {@code 0.0} will result in a pure Gaussian distribution * of the shadow. * A spread of {@code 1.0} will result in a solid growth outward of the * source material opacity to the limit of the radius with a very sharp * cutoff to transparency at the radius. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param spread the spread of the shadow effect * @throws IllegalArgumentException if {@code spread} is outside the * allowable range */ public void setSpread(float spread) { float old = shadow.getSpread(); shadow.setSpread(spread); } /** * Returns the shadow color. * * @return the shadow color */ public Color4f getColor() { return shadow.getColor(); } /** * Sets the shadow color. * <pre> * Min: n/a * Max: n/a * Default: Color4f.BLACK * Identity: n/a * </pre> * * @param color the shadow color * @throws IllegalArgumentException if {@code color} is null */ public void setColor(Color4f color) { Color4f old = shadow.getColor(); shadow.setColor(color); } }
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