Edit C:\Program Files\Java\jdk1.8.0_121\com\sun\javafx\robot\FXRobot.java
/* * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package com.sun.javafx.robot; import javafx.scene.input.KeyCode; import javafx.scene.input.MouseButton; /** * Defines interface for generation of FX level events for purposes of test * automation, self running demos and other applications where control of the * mouse and keyboard is needed. * */ public abstract class FXRobot { protected boolean autoWait = false; /** * Block until events in the queue are processed. */ public abstract void waitForIdle(); /** * Whether to wait for events to be processed after each robot command * @param wait if true, wait until events in the queue are processed */ public void setAutoWaitForIdle(boolean wait) { autoWait = wait; } /** * Generate a key pressed event. * @param code key code for this event */ public abstract void keyPress(KeyCode code); /** * Generate a key released event. * * Note that KeyTyped event will not be generated automatically on key * released, * {@link #keyType(javafx.scene.input.KeyCode, java.lang.String)} will * need to be called explicitly. * * @param code key code for this event */ public abstract void keyRelease(KeyCode code); /** * Generate a key typed event. The {@code keyChar} argument will need to * depend on what character is generated by this event. That is, the user * will need to take into account different modifiers currently applied and * so forth. If shift is presumed to be pressed, the char will be "A", * otherwise it will be "a". * * @param code key code for this event * @param keyChar char for this event */ public abstract void keyType(KeyCode code, String keyChar); /** * Generate a mouse moved event. * * @param x scene coordinate x * @param y scene coordinate y */ public abstract void mouseMove(int x, int y); /** * Generate a mouse press event with specified click count. * * Note that a multi-click gesture consists of multiple sets of * MousePressed/MouseReleased/MouseClicked events, with second and following * sets having appropriate click count set. * <br> * For example, a double click is emulated with: * {@code press/release/click} followed by {@code press(2)/release(2)/click(2)} * * @param button button to have generated the event * @param clickCount number of clicks for this event */ public abstract void mousePress(MouseButton button, int clickCount); /** * Generate a mouse release event with specified click count. * * Note that this method will not generate a MouseClicked event, use * {@link #mouseClick(javafx.scene.input.MouseButton) } for that. * * Note that a multi-click gesture consists of multiple sets of * MousePressed/MouseReleased/MouseClicked events, with second and following * sets having appropriate click count set. * <br> * For example, a double click is emulated with: * {@code press/release/click} followed by {@code press(2)/release(2)/click(2)} * * @param button button to have generated the event * @param clickCount number of clicks for this event */ public abstract void mouseRelease(MouseButton button, int clickCount); /** * Generate a mouse clicked event with specified click count. * * Note that a multi-click gesture consists of multiple sets of * MousePressed/MouseReleased/MouseClicked events, with second and following * sets having appropriate click count set. * <br> * For example, a double click is emulated with: * {@code press/release/click} followed by {@code press(2)/release(2)/click(2)} * * @param button button to have generated the event * @param clickCount number of clicks for this event */ public abstract void mouseClick(MouseButton button, int clickCount); /** * Generate a mouse pressed event with click count of 1. * * @param button button to have generated the event */ public void mousePress(MouseButton button) { mousePress(button, 1); } /** * Generate a mouse pressed event with click count of 1. * * Note that this method will not generate a MouseClicked event, use * {@link #mouseClick(javafx.scene.input.MouseButton) } for that. * * @param button button to have generated the event */ public void mouseRelease(MouseButton button) { mouseRelease(button, 1); } /** * Generate a mouse clicked event with click count of 1. * * @param button button to have generated the event */ public void mouseClick(MouseButton button) { mouseClick(button, 1); } /** * Generate a mouse dragged event. * * @param button button to have generated the event */ public abstract void mouseDrag(MouseButton button); /** * Generate a mouse wheel event. * * @param wheelAmt amount the wheel has turned of wheel turning */ public abstract void mouseWheel(int wheelAmt); /** * Returns pixel color at specified scene coordinates in IntARGB format, * {@code 0} if the passed coordinates are outside of the scene's bounds or * if pixel grabbing isn't supported. * * @param x scene coordinate * @param y scene coordinate * @return pixel color in IntARGB format or {@code 0} if outside of scene * bounds or if pixel grabbing isn't supported */ public abstract int getPixelColor(int x, int y); /** * Returns a {@link FXRobotImage} object representing in image with contents * of the scene at specified coordinates, or null if scene pixel capturing * isn't supported. * * Implementation note: current implementation ignores passed parameters and * always captures complete scene. * * @param x scene coordinate * @param y scene coordinate * @param width of the area to capture * @param height of the area to capture * @return {@code FXRobotImage} containing captured pixels or null if pixel * capturing isn't supproted */ public abstract FXRobotImage getSceneCapture(int x, int y, int width, int height); }
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